WoWLands - World of Warcraft Lands :: $module_name $secc

  Create an account

February 21, 2008December 11, 2003
News
Submit News
Tavern Rumors
WL Articles
Fine Art Gallery!
User Book CP
WoWLands Staff
 
Beta Information
F.A.Q.
Glossary MMO Slang
Game Interface
Races
Classes
Beastiary
Quests
Tradeskills
Traveling
WC History
Hierarchy
Locations
World Map
The Warcraft Library
Image Gallery
 
Videos
Audio
Wallpapers
Fan Wallpapers!
Miscellaneous
 
Join
mIRC Channel
IRC Web Chat
Journals
WoWLands Inn

WoWLands Roleplay!
WC Public Library

Gameplay Discussion

� ALLIANCE
Human Alliance
Dwarven Mine
Night Elf Sentinels
Gnome Factory
� HORDE
Orcish Horde
Tauren Tribe
Undead Bastion
Troll Jungle

Other Races

Guild Forums
Clans / Guilds List
Guild Interviews
 
Subscribe to the Blizzard Insider!


Link to us:

Rate WoWLands in Blizzard Database!
Rate WoWLands!

[ Links List ]
[ Get Listed! ]
 

Guild Interviewed:

The Syndicate

Leader Interviewed:

Dragons

Date:

12/11/03

 

BurningSoul [WoWLands]: There are many ways to formulate group identity for guilds, is their any reason your guild is called what it is?

Dragons [Syndicate]: The Syndicate, besides being old and large, is also a very secretive guild. We don’t participate in public flame wars. We don’t wave our banner in everyone’s face. We don’t brag about what we do and how “uber” we are. We handle any issues that arise (which are few and far between these days) internally. We keep all our plans private. We keep our forums private. And we have a large and active intelligence network. If we feel someone is a threat to us, we know all there is to know about them from the inside. All of that combined needs a name for the group that implies both power (as we are a huge and very experienced guild) and secrecy. It should imply that we see most everything that goes on, that is of concern to us, and we influence most of it one way or another. Hence The Syndicate was chosen. When the guild first formed it was merely a vision. That vision has become a reality so the name is very applicable still today. We operate outside the limelight. We don’t flame. We don’t posture and threaten on the boards. We strike hard and fast, at our enemies, without warning both from the outside and inside of their guilds. And we have a vast amount of muscle and experience to back that up.

BurningSoul: How long as your organization been in existents?

Dragons: The Syndicate has existed since early 1996. We were formed before the Pre-Alpha test of UO and were the first guild to be involved in that game. Literally tens of thousands of guilds have come and gone since then and the past, nearly 8 years, have been filled with challenges and opportunities for us. It has been interesting to watch the 200+ guilds that are created (and that fail) every single day come and go. With the life expectancy of an online gaming guild measured in single digit months, more than half a million guilds have come and gone in that time yet The Syndicate persists and has only become stronger with time..

BurningSoul: What’s the gaming level of your guild, in maturity and experience?

Dragons: The Syndicate is composed of mostly adult members with years of gaming experience. Our average age is 29.3+ years old and we all have years of gaming experience. Many of our members go back to the days of MuD’s and Moo’s. Some go back even further to the early BBS days. All of our members are veteran gamers. And we seek only to recruit mature, team focused, friendly people to our guild. So overall you find us to be a very mature and very experienced guild.

BurningSoul: Is your guild exclusive to World or Warcraft or has it progressed to WOW from another game? If so what games has your guild been part of?

Dragons: The Syndicate has existed longer than any Warcraft games have existed much less WoW. Our current primary games are Ultima Online and Everquest. We have been involved in others and we have done, and continue to do, extensive beta testing with our guild. Being a very large guild that is very organized and very active, we are a natural fit to beta test games and get many opportunities to have large numbers of members participate in them by special invitation. We do a very good job of testing the system, and in getting reports on balance and bug issues sent in. And we also have the numbers to volume test things like the guild system and grouping system and raid level encounters in an organized, consistent, repeatable manner.

BurningSoul: How many members play an “Active” role in your guild? How are these roles defined?

Dragons: The Syndicate maintains a roster of about 525 adult, veteran gamers with around 75% of them having been members for 1-6 years. We receive about 4,000 applications to join each year but only accept a small fraction of them to fill spots of those who have retired from online gaming or left us. We lose only about 2% of the guild to other groups and of them, the bulk of them wish to rejoin later. But, unfortunately for them, we don’t allow rejoins for those few who do leave for other guilds. You get one shot at membership here and if you blow it, that is the only shot you were going to get.

BurningSoul: With faction will your guild represent in the World of Warcraft? How did you make that decision?

Dragons: We have not picked a faction yet. If Blizzard doesn’t allow a guild to have members from both factions, in my opinion, that will explode into a major issue for them. If that is the case, we will maintain a guild in both factions using our chatzone and our private IRC server to coordinate. We will have 1 faction that we primarily focus on and the other will merely be a place for optional secondary chars. We will wait until the beta is well underway or nearly over to pick a faction.

BurningSoul: If Blizzard plans to create PvP servers in addition to normal servers... Would your guild consider this? Why or why not?

Dragons: We will exist on the regular servers but will participate in the pvp options offered on those servers. We are not a guild that exists solely to pvp. Only a very small percentage of gamers all into that category (less than 10%) but they are very vocal and tend to complain loudly so it makes it seem like it is a larger percentage than it really is. In reality, more than 90% of gamers don’t have that play style so it is no wonder that it is a low priority for Blizzard and most other developers to put up such a server. If they do decide to do so, we will exist on one of the main servers and not that one.

BurningSoul: If you were to describe your guild in one phrase, what would it be and why?

Dragons: “Online Gaming’s Premier Guild”

There is no other guild in online gaming that has done as much nor who offers as much to its members as The Syndicate has. We are among the oldest guilds in gaming with only perhaps a dozen other groups still around, in their original form (not resurrected after years of downtime and GM changes etc..). We are among the largest guilds in online gaming. We are the exception to the “rule” (or at least what most gamers perceive as the rule) that a large guild is unorganized, not unified and unable to last. We are incredibly organized. We are extremely unified. And we have lasted longer than 500,000+ other guilds. We are known all over the industry and we set the standard that many other guilds wish to achieve. We are heavily involved in the future of online gaming from having direct involvement in development and testing of future games, far more than any other guild. We hold the largest, single guild conference in the history of gaming every year with 100+ people (getting bigger each year) , all from our guild, in attendance. We are involved in news sites. We offer many community events in the games we play. We are even the first guild to receive formal corporate sponsorship. Currently Thunderbox PC is sponsoring The Syndicate.

The Syndicate is THE “big dog” of the online gaming world. Jealous players, or those who have fought against the huge armies of The Syndicate, can call us any names they wish but the truth of the matter is: No guild has achieved as much as we have and had as big an impact on the gaming world as we have. Love us (as we fight on the side of good, and don’t use bugs, exploits or cheats) or hate us (kiddie pks who foolishly attacked us only to see dozens of members swarm down on them and cry “unfair”.. err, then don’t attack us in the first place!), there is no disputing we are the Premier Online Gaming Guild.

BurningSoul: What do you look for in a person that applies to your guild? And what should a new member expect from the guild?

Dragons: The Syndicate only accepts mature, team focused, professionally acting, friendly, veteran gamers. We only accept people we know WELL (i.e. we have adventured with you for some time and know you well). We get more than 4,000 apps to join each year and most get rejected. So our standards are very high and we accept very few. As a result we also have low turnover and many very long term members.

Members of our guild find themselves part of a HUGE team yet it feels like they are part of a small team of friends. We have no infighting.. no backstabbing.. no kiddie morons as members. We have very clearly defined rules and traditions. We have comprehensive and very solid guild communications. We do many events within the games we play and are extensively involved in beta testing future games and always need members to help with that.

BurningSoul: World of Warcraft is a role-playing game. How important do you this aspect of the game is?

Dragons: Our core belief is “Guild First”. That means “roleplaying” game lore is much further down the list. Honestly, I don’t care if “King So and So” is mad at “Queen So and So” from 1,000 years ago and Joe The Uber Dragon is going to rise up if the 20 stones of power aren’t assembled. That is fluff. Fluff is a waste of time for most gamers (hence why, again, the bulk of gamers you speak to cant tell you the core lore for the games they play). Developers love the fluff but quiz your readers about the games they play and you will find out most of them don’t know the detailed lore, nor do they care. They don’t walk around in character. They don’t conform to the lore and they really dislike it when developers force them to. Gamers want to build chars, kill monsters, and collect “stuff” in as freeform a way as the game allows. They don’t really care that killed Uber Mob ABC is supposed to be them fulfilling some long lost prophecy. They just care whether or not it was fun and worthwhile to kill the monster. So roleplaying isnt a focus of ours and it really isn’t for the bulk of gamers.

BurningSoul: What is the most important thing to you in World of Warcraft?

Dragons: The single most important statement made about WoW, to me, was in an interview the developers did a few months back. To paraphrase, they said “We don’t want to tell you what we plan to do [and then fail to meet your expectations if we don’t deliver], we want to tell you what we have already done.” That says a lot to me and is different from many other gaming companies who tend to promise many things and always fail to deliver some before they go live. And if you believe the quote they said, then that means everything we know about WoW is done (or in the process of being done) and if you look at just what we know so far, that is one impressive game they are putting together. So you have to ask yourself, if that is what they are for sure going to have, what ELSE is there? It is a different mindset than you see other places where players typically have to ask “what WONT make it into the final? What promises WILL be broken?” and I have a lot of respect for this development team for taking the stance that they did. Do great work. Tell us what you have done. Don’t make promises and then fail to keep some. Great business model and super development methodology and hopefully it will restore some lost confidence players had in developers as a general community.

BurningSoul: Anything you'd like to comment on, for any person reading this interview?

Dragons: I think you covered most of the major areas. We are very much looking forward to the WoW beta and to making new friends, and probably a few new enemies (as we are anti-exploiter, anti-cheat, anti-kiddie/moron)/griefer) in the WoW world.
 

 

Return to Guild Interviews Index


By: WoWLands.com - Burning Soul [WoWLands]

 

WoWLands.com � 2003. All logos and trademarks in this site are property of Blizzard Entertainment. The comments are property of their posters, all the rest � 2003 by the WoWLands Staff.
Web site engine's code is Copyright � 2003 by PHP-Nuke. All Rights Reserved. PHP-Nuke is Free Software released under the GNU/GPL license.
Page Generation: 0.041 Seconds