Request For Membership of The Syndicate (Primary Focus: Ultima Online)
The Syndicate is located on ATLANTIC SHARD. You need to
be at least GRANDMASTER (100+) in your core skills and have a solid understanding of UO to apply. Feel
free to describe your other characters in the 'Tell us about your characters..' field.
If you have problems with the application please
email us the information listed below.
Some common questions asked before/during the app process can be found on our
Frequently Asked Questions page. Please check those out prior to submitting your application
to see if your questions are answered there.
Dark Sun Riders Chapter
DSR was originally conceived as the melee based military arm of the guild. Its squads were designed to fill the roles of
an army ranging from soldier to mounted knight to scout and beyond. As UO evolved as a game,
these definitions became more blurred but it still retains some of its heritage as the "army" of
The Syndicate.
Knights of the Dragon
KoTD squad was going to be our mounted cavalry squad. Such a force
turned out not to be needed as it was origonally envisioned but KoTD remains a very powerful
squad full of warriors, and mages. KoTD is a well respected Syndicate squad having one of the oldest
squad houses on our island city of Arx Draconis.
Dragon Fire
Dragon Fire squad is another very tough squad composed of very active veteran members
known for hard fighting skills. Maintaining our remote Trinsic guild base in the form of
their squad hall, DF squad is a very old and respected Syndicate unit.
Dragon Strike
DS squad is not only another large, tough squad, but it also maintains our
guild Treasure Map rune library. The Felucca and Trammel ones are merged into one since UO
now allows gating between shards and DS squad was key in setting up the libraries and in maintaining them.
Black Dragon
BD squad was founded when we retired our Wave Raiders squad since it was clear a
navy wasn't needed in UO. A squad known for not only being a formidable force but also for their cunning.
For quite some time, BD squad ran our guild Magic Resistance training house on what used to be called
Scorpion island. They are currently very involved with our famous public lotteries.
Black Heart Rangers
Originally intended to be our scout squad, they have performed that role over
the years as we hunted down pkiller bases. BHR squad is also the sponsor of our current guild
tradeskill shop where members can come work skills with common resources for the benefit
of themselves and the guild.
Order of the Arcane
OOA was originally conceived as our mage branch of the guild. The summoners, mass movers and powerful spell wielding wizards
would be in this branch. Much like DSR, as the game evolved so did the lines of squads in OOA become
more blurred. Still, many of our greatest mages are in the OOA chapter
Sunfire
Sunfire mages is one of our main guild sources for magical power. Many of our top
mages are in this squad. Sunfire, ironically, also has some of our most active merchant types
in the squad often contributing heavily to our guild lotteries and scavenger hunts.
Dark Path
Dark Path was the sister squad to Sunfire mages. We have retired this squad and
merged them both into Sunfire squad.
Sonz of Shaft
TSS was originally conceived to house the arm of the guild that dealt in the merchant area. It ranges from those that would scavenge the battlefield, to our greatest merchants, to those who would eliminate enemy guild
competition. Again, UO evolved and so did this chapters role. It still maintains some of its
core focus as some of our best merchants are in this chapter.
Shadow Knights
When it became evident, early in UO, that Scavenging wasnt going to be a major
profession in the game, we retired our Scavengers squad and created Shadow Knights instead. They are
composed of many powerful warriors and mages who are tenacious in battle and crafty in how
they fight. SK squad is famous for our Syndicate Dungeon Explorer raids we have on a weekly basis.
Black Eagle
BE squad was our squad of thieves and assassins. Neither class type proved to
have a wide appeal as a primary focus for a player. While players sometimes have secondary thieves
very few play it as a primary profession so this squad was retired.
Merchant Corps
As UO evolved, many players developed tradeskills or merchant chars. When player run NPC vendors were introduced, that put the nail in the coffin of this squad, and thus is was retired. The Syndicate maintains a large and very profitable merchant businesses, but we no longer have a squad solely dedicated to merchants since very few(if any) of our members solely
play a merchant char anymore.